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Simple Window
This program creates a simple window, also it creates our CGameMain class that will be used to manage our direct x examples.
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Init Direct 3D
This code will create Direct3D device 9, use F1 to toggle between window/fullscreen mode.
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CTimerAndCFont
This code will build our CFont class that it will be used to display draw our texts, CTimer class is very important class that it will be used as a timing class to animate our objects, make rotations, movements...etc. also it will return how many frame per second our application is displaying.
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Untextured animated cube
This code will use vertex/index buffer, new classes were added to the code, cube animation.
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Textured animated cube, First person shooter camera & Direct input
This code contain first person shooter camera, textured cube, ground, the user inputs are managed by Direct input.
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Sky Box
This code will construct and render skybox as a 6 texutred quads.
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Simple House
This code will load a direct x file( static mesh ), a useful functions were added, this scene will be rendered using LOD( level of detail ) rendering.
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Simple Car
This code will load mesh hierarchy and applying frame of reference.
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